Unity 3D, the increasingly popular WYSIWYG—ish engine for building video games, does a lot of things really well. Helping you build in-game user interfaces? That’s not one of them. At least, not yet.
How to implement a bare-essentials custom Unity UI mesh Point out all the pitfalls that leave you looking at invisible or non-existent meshes My use case was simple: I wanted to create level previews ...
How to implement a bare-essentials custom Unity UI mesh Point out all the pitfalls that leave you looking at invisible or non-existent meshes Also, we want to be able to set the size of the grid cells ...