Virtual reality has a host of problems that have stopped it from becoming a mass form of entertainment. Besides the fact that it’s far too expensive and there’s not enough must-view content, the user ...
VR headsets are more and more common, but they aren’t perfect devices. That meant [Douglas Lanman] had a choice of problems to address when he joined Facebook Reality Labs several years ago. Right ...
(CNN) — If you believe Mark Zuckerberg, the future is virtual. Last year, Meta plowed $10 billion into Facebook Reality Labs, the part of the company that develops virtual- and augmented-reality ...
Netflix’s TV adaptation of the novel The Three-Body Problem makes some important changes to its source material. Characters in Cixin Liu’s original book are reimagined and split into others. Threads ...
Have you ever experienced dizziness, vertigo, or nausea while in a virtual reality experience? That’s VR sickness, and it’s a form of motion sickness. It is not a completely solved problem, and it ...
Anyone who has spent significant time trying to traverse large spaces in virtual reality knows that it can sometimes be a nauseating experience. The mismatch between a vestibular system telling your ...
“It’s about the continuity of the experience,” said Brad Factor. “It’s about maintaining that immersion. It’s about ease of use and the learning curve: not needing to teach somebody how to use VR, but ...
There's a very big problem with VR, and it has nothing to do with the viewing technology. First of all, I want to make it quite clear that I think VR is a very viable technology and that it's about to ...
The "3 Body Problem" game in both the Chinese TV and Netflix versions is a Virtual Reality game that serves two purposes: to show the players what the San-Ti's world is facing and to find the smartest ...
The essence of "3 Body Problem" is contained within the immersive VR game and that trippy Kubla Khan Pleasure Dome sequence. The essence of Netflix‘s apocalyptic sci-fi series “3 Body Problem” is ...
In 2018, VR adoption has plenty of demons to chase as it looks to build a larger, more mainstream audience. In 2017, the chief concern for most in the industry was the lack of content available for ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results