
AUTOMATON | オートマトンは日本・海外のゲーム情報サイト。 …
AUTOMATON(オートマトン)は、意見を誠実に伝えることを目指すビデオゲームWebメディアです。 インディーからAAAタイトルまで、日本・海外を問わず、ニュースやレビュー …
AUTOMATON WEST | JAPANESE VIDEOGAME NEWS
A round-up of the top 5 weirdest, most random and downright bizarre topics Automaton West covered in the year 2025.
Resident Evil Requiem’s dual-protagonist system will be like …
Dec 12, 2025 · Following the announcement, AUTOMATON Japan had the opportunity to participate in a joint interview with Requiem’s director Akifumi Nakanishi and producer Masato …
Clair Obscur: Expedition 33’s battle system was designed around …
Dec 18, 2025 · Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.
Japanese game developers face ridiculously high font license fees ...
Dec 1, 2025 · Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.
Clair Obscur: Expedition 33 studio doesn’t plan on expanding its …
Automaton interviewed Guillaume Broche and Tom Guillermin, the creative director and lead programmer of Clair Obscur: Expedition 33.
Silent Hill f features more action gameplay to avoid being a Silent ...
Silent Hill f developers say they leaned into more action-oriented gameplay to avoid making a Silent Hill 2 "clone."
Dragon Quest 12 is still fully in development, new information to …
Feb 10, 2025 · Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.
Nintendo of America really did suggest giving Pikachu large …
A recent viral reddit post claimed that when Pokémon was being localized for the overseas market, the staff at Nintendo of America proposed a design of a Pikachu with “huge breasts.” …
Even with an unlimited budget, Clair Obscur: Expedition 33 …
Oct 8, 2025 · Ahead of the announcement, AUTOMATON Japan sat down with creative director Guillaume Broche to reflect on the game’s development and launch, and to discuss what lies …